- Gem shop: the gem pouch in the header opens a shop with an Identity tab (change your class for 500 gems, your name for 200 gems once every 30 days, reset your attribute points for 300 gems, the first reset is free), an Upgrades tab and a One-time tab. More gem uses are marked "Coming soon".
- Daily bonus: log in on a new day to claim a bonus of 20 to 50 gems on a 7-day board. A small window offers it after the welcome-back summary, and you can hide it for the day.
- Claim your achievements: earning an achievement now only records it, and a Claim button in the Achievements window pays the gems (with Claim all, an Earned and Claimed line on every row, and a dot on the menu while something waits). The new Beta tester achievement pays 200 gems and opens the Beta tester avatar.
- Badge and title: a new Badge button in the Equipment window lets you pick any badge you earned, hide it, or choose a title. Click your name or badge in the Character window to open it.
- Hero picker: new portraits only, simpler cards, and a confirmation that shows the price and your gems before and after.
- Hall of Deeds: achievements are grouped into deeds with several tiers, and a deed earns deed points. Claim everything that is ready with Claim all. There are many new deeds, including some for land, gear, the farm, streaks and one secret deed.
- Bestiary mastery: every monster has mastery tiers at 10, 100, 500 and 2,500 kills. Claim them one by one or all at once, and the Bestiary also shows your deaths and fastest win against each monster.
- A refreshed UI: the game ships with a new, consistent interface. Windows, dialogs, buttons, tabs and tooltips share one look, and the header, the bottom menu, the Character window, the Merchant and the Gem shop are redrawn. Monsters you have not met show a dark silhouette with a "?", the monster window has more breathing room, and the tutorial guide uses the same buttons. The achievement pop-up is clearer too, and the landing page has a fresh look with a new background picture.
- Junk materials: monsters and chests now drop junk materials. They have no use except the merchant, and they stack up to 1,000. Mark any gear piece as junk from the bag menu, then use Sell junk at the Merchant to sell everything marked.
- A smarter merchant: it now also sells eggs, milk, hide and wool, and resource trades are checked by the server. Click a resource in the header to open the Merchant on it.
- Selling in the bag: item tooltips show the price you really get, with Haggler and your Idol bonus included, and hint at the keys. Shift-click sells a whole stack, in the bag and at the Merchant.
- Lore for the legendaries: the 14 legendary items now tell their story in the tooltip.
- Buildings: left-click a building to open its window with its story, what it makes and its next level. Right-click offers "Open". All twelve Idol statues have lore, and the building window got a fix.
- Welcome back: a bigger window with a centred Continue, and a bar that counts down your time away. The "Which game to continue?" question is skipped when your browser and cloud games are the same one.
- Account: you can reset a forgotten password by email.
- A fresher look: a cleaner Character window with a points pill, tinted cards and bars across the full width, a pixel spinner while your hero loads, a teal slime for monsters still waiting for art, new helmets, gloves and chest armours, and empty equipment slots that show the item art faintly.
- Farm: animals now face the way they walk.
- Under the hood: the server now holds your gems and attribute points, so they cannot be changed from the browser, and a few fixes.
Idle Realm
Changelog
- Buildings are here: every home biome has a Producer that boosts its tiles and an Extractor that makes a new crafting material (Herbs, Sap, Iron Ore, Spores, Frostshard, Pearls, Salt). Buildings have five levels, share one builder with your castle, and keep upgrading and paying while you are away. The new Build here window shows each building's picture, what it makes and its price.
- A new chapter: everyone starts fresh. You keep your login and your character name, begin with 1,000 gems and the Early tester avatar, and pick your name, class and avatar again. The tutorial walks you through the new game.
- Idols: every home biome has an Idol, a statue that gives a permanent bonus (for example more XP, Luck, damage, faster chests, a richer farm, more gold per click or a better price at the merchant). You build it once, level it up to five times, and its level stays with you when you rebirth. Put it back on any tile of its biome for free.
- A reworked castle: ten new looks as it grows and seven skins to choose from.
- A bigger farm: sheep replace the deer and give wool, the new Shearing Shed upgrade boosts it, and the farm window has a fresh meadow look and wider upgrade cards.
- New monsters: the hills, the coast, the lake and the jungle now have their own monsters and bosses.
- Monster discovery: monsters you have not met yet show up as a dark "?" until your first fight, and your kills of each one are counted.
- Achievements and avatars: twelve achievements pay out gems, and every medal has its own art. Each class has its own two portraits (the other classes' faces are shown locked), and you earn special ones through achievements.
- Potion belt: belts now give extra potion slots, faster potion cooldowns, stronger potions and a few more bag slots.
- A cleaner look: a simpler hero card (click your portrait to change your avatar), new stone menu icons, faces for the people behind the merchant's counter, a clearer Build here window that explains what each building gives, tooltips that disappear when they should, and a grey look for monsters that are still placeholders.
- Smoother loading: your bag and crafting bag are ready the moment the game opens, with no empty flash.
- Crafting is a long road: crafting is an end-game system, so for now every craft gives much less crafting XP.
- Under the hood: refreshed pictures everywhere, removed leftover developer tools, and a few fixes.
- Biomes unlock with every rebirth: Jungle, Fields, Blossom Orchard, Blight and Battlefield open one per rebirth, and their tiles produce more than the basic ones. A short screen tells you what you just unlocked.
- Bosses keep their own loot: each biome boss has its own drops, so you know which boss to hunt for which gear.
- Bigger bags: the bag starts at 60 slots, Pack Rat gives more per level, and the new Ember upgrade Deep Pockets adds permanent space.
- Class passives: each class now has an income bonus and a combat bonus, shown in the Character window.
- Meet Brother Alder: a guide who walks you through your first steps, points at what to click and explains new resources, income and rebirth as you reach them. Every lesson is kept in a Guide journal, you can skip it at any time and turn it off in Settings.
- Changelog: this window now has one folded row per version.
- The game has a landing page and lives at /play now.
- Sign in from the landing: it shows your hero and level, and Enter takes you in.
- This window will carry the news of every update.
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