Idle Realm

Changelog
  • Gem shop: the gem pouch in the header opens a shop with an Identity tab (change your class for 500 gems, your name for 200 gems once every 30 days, reset your attribute points for 300 gems, the first reset is free), an Upgrades tab and a One-time tab. More gem uses are marked "Coming soon".
  • Daily bonus: log in on a new day to claim a bonus of 20 to 50 gems on a 7-day board. A small window offers it after the welcome-back summary, and you can hide it for the day.
  • Claim your achievements: earning an achievement now only records it, and a Claim button in the Achievements window pays the gems (with Claim all, an Earned and Claimed line on every row, and a dot on the menu while something waits). The new Beta tester achievement pays 200 gems and opens the Beta tester avatar.
  • Badge and title: a new Badge button in the Equipment window lets you pick any badge you earned, hide it, or choose a title. Click your name or badge in the Character window to open it.
  • Hero picker: new portraits only, simpler cards, and a confirmation that shows the price and your gems before and after.
  • Hall of Deeds: achievements are grouped into deeds with several tiers, and a deed earns deed points. Claim everything that is ready with Claim all. There are many new deeds, including some for land, gear, the farm, streaks and one secret deed.
  • Bestiary mastery: every monster has mastery tiers at 10, 100, 500 and 2,500 kills. Claim them one by one or all at once, and the Bestiary also shows your deaths and fastest win against each monster.
  • A refreshed UI: the game ships with a new, consistent interface. Windows, dialogs, buttons, tabs and tooltips share one look, and the header, the bottom menu, the Character window, the Merchant and the Gem shop are redrawn. Monsters you have not met show a dark silhouette with a "?", the monster window has more breathing room, and the tutorial guide uses the same buttons. The achievement pop-up is clearer too, and the landing page has a fresh look with a new background picture.
  • Junk materials: monsters and chests now drop junk materials. They have no use except the merchant, and they stack up to 1,000. Mark any gear piece as junk from the bag menu, then use Sell junk at the Merchant to sell everything marked.
  • A smarter merchant: it now also sells eggs, milk, hide and wool, and resource trades are checked by the server. Click a resource in the header to open the Merchant on it.
  • Selling in the bag: item tooltips show the price you really get, with Haggler and your Idol bonus included, and hint at the keys. Shift-click sells a whole stack, in the bag and at the Merchant.
  • Lore for the legendaries: the 14 legendary items now tell their story in the tooltip.
  • Buildings: left-click a building to open its window with its story, what it makes and its next level. Right-click offers "Open". All twelve Idol statues have lore, and the building window got a fix.
  • Welcome back: a bigger window with a centred Continue, and a bar that counts down your time away. The "Which game to continue?" question is skipped when your browser and cloud games are the same one.
  • Account: you can reset a forgotten password by email.
  • A fresher look: a cleaner Character window with a points pill, tinted cards and bars across the full width, a pixel spinner while your hero loads, a teal slime for monsters still waiting for art, new helmets, gloves and chest armours, and empty equipment slots that show the item art faintly.
  • Farm: animals now face the way they walk.
  • Under the hood: the server now holds your gems and attribute points, so they cannot be changed from the browser, and a few fixes.

Build a realm. Leave it running. Come back to a bigger one.